I now give you permission to fail better

Practice is the main determinant of success in a particular field.

[ via Scott Adams - The Illusion of Winning ]

Most people I’ve read or listened to recently discussing game mechanics focus on the value of incremental rewards, but I actually believe the correlation between the value of gaming and being “good at life” has more to do with permission (even expectation) for structured failure.

Unfortunately, outside of trying to pwn n00bs or launching a startup, your average person has almost no opportunity to iterate through structured failure. We love games, because that is one of the few experiences where we can practice the next step after failure.

I’m wondering if you could describe one of your core daily functions, and how you might be able to practice failing better to improve – aka “level in life”?

Repost from Tensegrities

Thanks to Hyperorg for this note about a talk that Dylan William gave (pdf) on learning and technology. It’s FULL of useful insight, and quotable notes, like:

“That’s true—teachers do not create learning, and yet most teachers behave as if they do. Learners create learning. Teachers create the conditions under which learning can take place.”

[ via Tensegrities » Reflecting on learning and teaching ]